Thursday, September 18, 2008

Another look at Bolt

This picture was posted on Comingsoon.net .............so I won't get in trouble for posting it here.

2 comments:

Bobby Pontillas said...

Ooh thats a sweet shot!

Mama C. said...

From this month's "Disney Insider":

The Art and Soul of Bolt

Animation as fine art? With a nod to the past for inspiration, Disney's upcoming "Bolt" proves animated features can rival the beauty and power of any painting. Taking cues from the art world, Disney animators have captured the essence of Edward Hopper's visual poetry by giving "Bolt" a lush, painterly feel reminiscent of Disney greats "Pinocchio" and "Bambi" ... which is precisely what the creative team hoped to achieve.

Opening November 21, "Bolt" tells the tale of a TV super-hound forced to face his own real-life limitations while on a cross-country rescue mission to save best pal Penny from fiendish criminal mastermind, Dr. Calico. The power pup soon discovers his laser vision, lightning speed, super strength, and devastating bark — capable of leveling tall buildings — are merely the result of TV special effects.

John Lasseter, Chief Creative Officer, Walt Disney Animation Studios, inspired a team of artists, animators, special effects and lighting crews to develop new tools that provide a distinctive, human touch while supporting the storytelling.

According to "Bolt" Art Director Paul Felix, "The goal was to blur the line between animation and fine art." Animators found Hopper's work to be a major source of inspiration, particularly his dramatic use of light, line, color, and cinematic composition. Reflecting Hopper's work, a hand-painted, brushstroke was applied to the film's buildings and backgrounds — a technique that contrasts the slick, sleek styling of most computer-generated (CG) animation.

Since the technology available was not equipped to give "Bolt" a subtle, painterly feel, how did the creative team achieve its goals? After pioneering animation for nearly a century, it's no surprise that the Studio renowned for the multiplane camera, Fantasound, Deep Canvas, and Disney Digital 3-D, once again invented technology to support its vision.

"Ray Painting," the Studio's newly patented program, enables precision levels of artistic control, allowing animators to paint, render, and manipulate textures, details, shadows, and each scene's center of interest as well as the Characters themselves. Animators can focus on the art instead of wrestling with software constraints. And when you're talking about the development timeline for animated features, every minute saved is worth its weight in gold.

To give Bolt's TV show within the film extreme impact, animators utilized the intense camera angles, over-the-top shots, and light flashes common in live-action movies. "[Director] Chris Williams challenged us to make a really cool show that the networks would want to air after the movie's released," says Director Byron Howard. To distinguish Bolt's "TV world" from what he encounters off the set, hot colors helped achieve an oversaturated look in the show universe. Byron adds, "It's very exciting and high contrast. We're hoping the audience will walk away thinking that's a show they'd love to watch. Once Bolt's out in the real world, however, everything's softer and more natural. We were able to successfully montage CG images with paintings for amazing effects."

Amazing isn't the word. Disney's inspired animators have once again created a masterpiece ... "Bolt" is truly a work of art!

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What a lovely testament to all of the blood, sweat, and tears you and your team put forth! Congratulations, Hyrum! :)